Pokemon Inclement Emerald Move Changes

Pokemon Inclement Emerald Move Changes

Pokemon Inclement Emerald Cover


Category: Documentation
Language: English

Author: Buffel Saft

Source: https://www.pokecommunity.com/showthread.php?t=457039

Note: Search inside the Page by pressing ctrl+f or use the "Find" option on your browser to look for a specific move.


MOVE CHANGES

The following moves have been modified to make them, or certain Pokémon, more useful:

Fly: Accuracy 95% => 100%
Cut: Type Normal => Steel, Power 50 => 60, Accuracy 95% => 100%, now has an increased critical hit ratio
Rock Smash: Power 40 => 50, Effect chance 50% => 100%
Wing Attack: Power 60 => 80 (now learned at higher levels) PP 35 => 20
Submission: Power 80 => 90, Accuracy 80% => 100%, PP 20 => 15
Chatter: Power 65 => 90, PP 20 => 15
Tail Slap: Accuracy 85% => 100%
Shadow Punch: Power 60 => 80
Water Pulse: Power 60 => 80
Arm Thrust: Power 15 => 25
Spike Cannon: Power 20 => 25, Type Normal => Water, Accuracy 100 => 90
Absorb: Power 20 => 35
Mega Drain: Power 40 => 60
Force Palm: PP 10 => 15
Mud Bomb: PP 10 => 15, Accuracy 85% => 90%
Mystical Fire: Power 75 => 85
Parabolic Charge: Power 65 => 90, PP 20 => 10, HP restored 50% => 25%,
Horn Leech: Power 75 => 90, PP 15 => 10, HP restored 50% => 30%,
Draining Kiss: Power 50 => 75, HP restored 75% => 50%
Drill Peck: Now has an increased critical hit ratio
Spirit Shackle: Power 80 => 90
Darkest Lariat: Power 85 => 95
Sparkling Aria: Power 90 => 100
Freeze-Dry: Power 70 => 95, PP 20 => 15
Toxic Thread: Now drastically lowers the target’s Speed as well as poisoning them.
Twineedle: Power 25 => 45, effect chance 20% => 30%
Gear Grind: Accuracy 85% => 100%
Triple Kick: Power 10 => 20, power increases by 20 each turn.
Steel Wing: Power 70 => 90, PP 25 => 15, effect chance 10% => 20%
Power Gem: Power 80 => 90, PP 20 => 15
Needle Arm: Power 60 => 90
Cross Poison: 70 => 90, PP 20 => 15
Rock Climb: Type Normal => Rock
Disarming Voice: Power 40 => 60
Octazooka: Power 65 => 85
Shell Trap: PP 5 => 10
Dark Void: Accuracy 50% => 80%
Comet Punch: Power 18 => 25, Accuracy 85% => 100%
X-Scissor: Now has an increased critical hit ratio
Glaciate: Power 65 => 80
Bone Club: Accuracy 85% => 90%, Effect chance 10% => 30%, PP 20 => 15
Bone Rush: Power 25 => 15, Priority 0 => +1
Bonemerang: Now hits airborne targets, like Thousand Arrows does. Does not knock them to the ground.
Luster Purge: Power 70 => 95
Mist Ball: Power 70 => 95